Hi all, I am a student researcher in HCI (Human Computer Interaction) field.
During my recent research on VR commercial games, I noticed that developers incorporated two distinct modes for controller vibrations in the game. For instance, when attacked by zombies, both controllers vibrate simultaneously, while when firing a gun, only one controller vibrates. I am curious to learn about the specific design principles that guided these decisions and also hear about your experiences in game development.
I would greatly appreciate it if you could share any insights into the design considerations that led to these different vibration modes. Additionally, I am interested in hearing about your experiences and expertise in the field of game development.
I think haptics on 1 controller is more for direct haptic feedback from the actions, making you more immersed, while haptics on both controllers is more to make you aware of something happening or increase intensity of the game feel.
Iām a recently graduated game developer, specializing in XR development. Worked on multiple small AR and VR projects, as well as freelance for some commercial ones
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