How would I achieve FPS into Space then fly away? Basically I can write an First Person View controller in Unity 2019.3 easily that can walk around and such etc… however one thing I am struggling to understand how to do as I can’t find any tutorials anyway, is walk onto a platform in my game / or ship model inside of it, then lock the FPS character to the ship / platform when they push a button with the crosshair over an object in the ship / on the platform e.g. a console with a button. Then I want to make the ship fly around.
- Is there any tutorials about on how to achieve this?
- If not what sort of outline as to which what specific stuff would I need to look at in the Unity / API / documentation to achieve this?
- Any other way I have not thought of?