How Would I Add A Delay Between Jumps So People Cant Hold Jump And Keep Jumping. Rather Only Be Able To Press Jump.
public float speed = 10f;
public float gravity = -10f;
public float jumpHeight = 5f;
public Transform groundCheck;
public float groundDistance = 0.7f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxisRaw("Horizontal");
float z = Input.GetAxisRaw("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetButton("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
controller = GetComponent<CharacterController>();
if (isGrounded && velocity.y < 0)
{
controller.slopeLimit = 45.0f;
velocity.y = -2f;
}
if (Input.GetButtonDown("Jump") && isGrounded)
{
controller.slopeLimit = 100.0f;
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
}
}
KEEP IN MIND IM COMPLETELY A BEGINNER AND HAVE ALMOST NO KNOWLEDGE OF CODING.