Sorry, i know this question sounds stupid and i also don’t plan to do anything like this yet until i look through the UNET docs etc but does the process go ? and how to do i run the server locally for my friend could join ? Is it a fairly simple process after all the networking/syncing is completed?
How can you sync before you run a server ?
To run the server locally, you just need to redirect the needed port to your computer local ip.
Your friends will then join by using this port and your public ip.
This will take you 2 minutes and should be one of your first step.
Sync and lag management will take way more time if you need something efficient, prepare yourself for months of reading and testing
[quote=“_FLX_1, post:3, topic: 629229, username:_FLX_1”]
To run the server locally, you just need to redirect the needed port to your computer local ip.
Your friends will then join by using this port and your public ip.
This will take you 2 minutes and should be one of your first step.
Sync and lag management will take way more time if you need something efficient, prepare yourself for months of reading and testing
[/quote]Thanks this is what i was looking for, i was just wondering on how simple it is to run the server for i can in the future allow friends to come in and other fun stuff. Thanks