For example, let’s say I have a rectangle. During play, I want to be able to click on the end of the rectangle and spawn another rectangle that is attached to it by a joint.
How would I go about doing this?
EDIT: Better way of asking this that’s more specific:
How would I make a script that would let me click on a little bubble on the end of a rectangle that would spawn an identical rectangle, with the two being attached end-to-end by a joint.
To spawn an object and attach it on mouse down you could use
void OnMouseDown()
{
Transform newRectangle = (MonoBehaviour.Instantiate(Resources.Load("Rectangle")) as GameObject).transform;
//Need code here to move the newRectangle to the right of the first rectangle
//Get the hinge joint associated with the first rectangle
HingeJoint joint = rectangle.GetComponent<HingeJoint>();
joint.connectedBody = newRectangle.rigidbody;
}
For this your rectangle objects would need a HingeJoint (Or whatever joint you want) defined in the prefab. I’d also assume your bubble has a collider and a reference to the rectangle currently attached to it.