I’m working on a sonic clone in unity so I can learn more about working in unity, and I’m slowly implementing stuff bit by bit within the game. But I got hung up on the rolling mechanic, because I’m not sure how I would implement it. The only way to accomplish this I can think of, is to basically make it so the player’s collision box changes from a box collision into a circle collision, but I don’t know if that’s possible. Or if it is, how I would go about doing that. I tried looking for tutorials on how to do it, but couldn’t really find anything so I thought I’d start a forum to see if anyone could help me.
Sounds good! Let us know how it goes.