I’m trying to implement a pause menu into my game and I want to maintain a pixel perfect look to my UI elements. I would usually just set the Canvas render mode to “Screen Space - Camera”, but I also have post processing effects (like bloom and chromatic abberation) that I don’t want to effect the UI elements.
Using an overlay camera, giving it a pixel perfect camera, and adding it to the camera stack does not work and just gives the same visual result as using “Screen Space - Overlay”.
(Side note: Checking the pixel perfect setting in the Canvas component does not make visuals pixel perfect, it only snaps a visual’s rect transform to the pixel grid)
Any help would be appreciated and if you need more context to my situation I will glady provide it.