Between loading scenes, I want to not destroy my gameobject, so I’m using this script…
public class DontDestroy : MonoBehaviour {
void Awake()
{
DontDestroyOnLoad(transform.gameObject);
}
This script works when I enter level 2, but my problem is that I want to be able to toggle between level1 and level2, and when I go back into level1, it loads to orignal scene with the orignal object and also it brings in the object with this script attached to it like it should, but now I have 2 of the same objects in my scene…My question is, How would I delete the Orignal object when loading into a previous scene? or, is there a better way to go about this, because I’m a bit new to this and any feedback would be great. Thank you