How would I get my character to be able to move while in the air after a jump?

The thing is after I remove the anim.SetTrigger(“isJumping”) I am able to move in the air but I wont have
a jump animation.

Code

public class JumpingandSHit : MonoBehaviour
{
private CharacterController controller;
Animator anim;

private float verticalVelocity;
private float gravity = 14.0f;
private float jumpForce = 10.0f;

// Start is called before the first frame update
void Start()
{
    controller = GetComponent<CharacterController>();
    anim = GetComponent<Animator>();
}

// Update is called once per frame
void Update()
{
    if (controller.isGrounded)
    {
        verticalVelocity = -gravity * Time.deltaTime;
        if (Input.GetKeyDown(KeyCode.Space))
        {
            verticalVelocity = jumpForce;
            anim.SetTrigger("isJumping");

        }
    }
    else
    {
        verticalVelocity -= gravity * Time.deltaTime;
    }

    Vector3 moveVector = new Vector3(0, verticalVelocity, 0);
    controller.Move(moveVector * Time.deltaTime);
}

}

bruh no one is gonna answer no one cares