How would I get it where when a player chooses to play with 2 or 4 choices, they will see their highest score for 2 choices and the highest score for 4 choices? That way the scores don’t over lap. This isn’t the whole code. Just part of it.
/Function Establishes Button Elements
function setup(){
//Pause For 1 Second Between Levels
if(alphabet.length < 26){yield WaitForSeconds(1);}
//If on Last Level...
if(alphabet.length < 1){
//Pause for 1 second
yield WaitForSeconds(1);
//Compares Player Score to High Score
if(PlayerPrefs.GetInt("High Score") < score){
//Sets Player High Score
PlayerPrefs.SetInt("High Score",score);
//Sets Variable to Range Based on Choice Number PlayerPrefs Established in “Menu Modified”
var correctButtonPosition = PlayerPrefs.GetString(“Choice Number”)== “Two Choices”? Random.Range(0,2): Random.Range(0,4);