How would I go about creating a multiplayer based inventory.

I am making a game that requires a multiplayer based inventory. I have intermediate coding experience in both unityscript and c#. But alas I haven’t very much networking experience. I’ve been working with unity for a couple years and just now decided to start working on a actual project. For a couple days I’ve been browsing the forums and questions and have started building all of the networking back end and front end networking scripts (Server and client scripts, mouselook, character motors etc.) I’ve got it to a point where I am now in need of a basic inventory system to continue, I haven’t any idea how to go about building one though. It would be perfect if you guys could point me in a direction of understanding how it would be built. Just linking me to the RPC page isn’t much help because I don’t entirely understand what they are used for and how they would be implemented for a inventory system. I have a basic understanding how a single player inventory system is used if that’s any help with this. Thanks again :D,

I think you are skipping to the end of the book here, and expect to understand the ending before reading the story!

You shouldn’t start making a multiplayer inventory system before you even understand the concept of multiplayer and the way things like RPC works, as these things are whats going to be the core of your inventory system once you start making it.

I suggest that you find something much less complex to use as your way to learn about RPC and such, and not do this through an inventory system because that will just be making it more difficult for you then it needs to be.

I’d be happy to teach you everything you need to know about RPC in the Unity Networking API if you’d want, but I’d show you it through something much easier before going into something that advanced :slight_smile: