Heyo! I am working on a puzzle game project and in this game I have jump pads that pull you off the ground, what I need to figure out is the rotation at which the character(player) is being shot off the ground, what I have is pretty basic right now as far as getting off the ground goes, it is just adding force to the rigidbody on Y by the variable forcePower and on Z by how fast the character is going. I need to find the rotation that would put his local y axis in the same direction as he is being forced.
Thanks for the help in advance!