using UnityEngine;
public class PlayerController : MonoBehaviour
{
public Rigidbody2D rb;
public float playerSpeed;
public float jumpHeight;
private float horizontalInput;
private bool grounded;
void Start()
{
}
void Update()
{
horizontalInput = Input.GetAxisRaw("Horizontal");
rb.linearVelocity = new Vector2 (horizontalInput * playerSpeed, rb.linearVelocityY);
if (Input.GetKeyDown(KeyCode.Space) && grounded)
{
rb.linearVelocity = Vector2.up * jumpHeight;
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
grounded = true;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
grounded = false;
}
}
}
Ignoring things like ‘Cayote Time’ since that is more out of my skill range.