heres what i have so far, but because i am declaring the name outside of the instantaite. it gives all of the clones the same name… i want them to be different, incrementing names. any help?
for(var x : int = 0; x < gridX; x++){
for( var y : int = 0; y < gridY; y++){
var tile = Instantiate(tilePrefab, Vector3(x * .5,0, y * .5) ,Quaternion.identity) as GameObject;
tilePrefab.name = tilePrefab.name +"_x" + x + "_y"+ y;