Hi! I’m not new to coding or GameDev, but I am VERY new to lighting. I wanted to make a simple game where you walk around an infinite maze, I made the maze (it generates in chunks, like Minecraft, in a certain radius of a player new chunks get spawned) but I don’t know how to light it. I simply want lamps to periodically spawn and light the area up. My questions are, do I use Realtime or Baked? My maze consists of prefabs, so is there a way to bake prefabs before they get randomly spawned? Should I use point lights, area lights or emissive materials (I tried those, but they glow but don’t seem to illuminate anything)?
1st and second screenshot are what the maze looks like from inside and from above with a directional light, 2nd and 3rd screenshot is what the maze looks like with just a bloom material or a point light with post processing bloom effect. Any help, directions and guides are apreciated)