How would I load a new scene when a score that is scored in a string is reached?

This is a code that I am working on for a space shooter. Part of it works and my score does increase by 7 every second but my script does not load my scene when the number reaches 1000. I have made sure that my scene is a part of my build settings and I have tried some fixes but it doesn’t load even though I don’t get any sort of error. Any Ideas?

#pragma strict

function Start(){
InvokeRepeating("EachSecond",1.0,1.0);
}

var score: int = 0;
var addscore = 7;

function EachSecond()
{
   score=score+addscore;
}

function OnGUI(){
GUI.Box(Rect(1000,10,100,25), score.ToString());
}

function WinningScore()
  {
        if (score >= 1000 )
        {
             Application.LoadLevel("Win");
        }
     }

You’re never calling WinningScore.

function EachSecond()
{
    score=score+addscore;
    WinningScore(); // You forgot to call WinningScore!
}

I am pretty sure that variable should be an integer that corresponds to the scene you want to load in build settings for loading levels
make a new scene, add your stuff in it, then save scene call it “level1”, make a new scene put your stuff into it and save the scene call it “level2”. in build settings add , “level1”, then add “level2”, in build setting you should have two scenes, one called “level1” which will have 0 by it and “level2” which will have a 1 by it.
this is the code I would use for something like that, i am showing you this because I know it works, it will count up to 100 then load “level2” which has a level prefix of “1”
"
var Score : int = 0;
var ScoreToAdd : int = 7;
var ScoreAddInterval : float = 1;

function Start () {

StartScoreLooping();

}
function OnGUI(){
GUI.Box(Rect(100,10,100,25), Score.ToString());
}
function StartScoreLooping () {
var i = 1;
for(i=1;i>0;i++){
yield WaitForSeconds(ScoreAddInterval);
Score += ScoreToAdd;
if(Score >= 100){
Application.LoadLevel(1);
}

        }

}"
I am pretty sure the Application.LoadLevel(“win”); needs to be changed to the integer that is next to the scene “win” in build settings. I hoped this helped you out.