how would I load level over a network

Please don’t post the doc link, that is what I was confused on.

I want to load a level over a network, for all clients. How would Igo about doing this

Like steps

  1. Buy Pro.
  2. Build an asset bundle that contains the scene data you want to load.
  3. Download the asset bundle using the WWW class.
  4. Do Application.LoadLevel() as normal.

See Unity - Scripting API: BuildPipeline.BuildStreamedSceneAssetBundle