Let’s say an area is supposed to have a tree. But my artist has not yet made a sprite that I can use yet, so instead I want to have a placeholder that will look decent in my world without making me want to gouge my eyes out.
The way I figured I would go about it would be something like:
- Create a completely white outline and fill of a tree in photoshop, and then import that into Unity
- Create an acceptable looking wireframe in photoshop—something like black lines with transparent space between them and maybe a little shading to make the wireframes look decent
- Create some sort of material that I can attach the wireframe that I made in photoshop
- Attach that material to whatever completely white/blank object I made in photoshop (tree, crate, monster, etc.)
This seems really straightforward for me but maybe I am just getting confused at the material part. I keep running into trouble here and it never turns out right. Which type of material shader would I use? How do I properly attach it to my sprites?