How would I merge multiple GameObjects?

Hi everyone,

I’m currently creating a mix of pool and 2048 in Unity 2D, and I’m having some trouble combining GameObjects with the same values. Here is my code for this so far:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class ValueBallManager : MonoBehaviour
{
    public int bv;
    public RectTransform rt;
    public TextMeshPro tmp;
    public Collider2D col;

    void Start()
    {
        
    }

    void Update()
    {
        tmp.text = "" + bv;
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        string collisionValue;

        TextMeshPro collisiontmp = collision.gameObject.GetComponent<TextMeshPro>();
        collisionValue = collisiontmp.text;

        if (collisionValue == tmp.text)
        {
            bv = bv * 2;
            Debug.Log("hi!");
        }
    }
}

I’m using TextMeshPro to display the values since regular text wasn’t working as well. Whenever I try and test this code, the console doesn’t return anything. Is there something I’m doing wrong?

(I’m also really new to Unity so please excuse any lack of general knowledge I might demonstrate)

I’m not sure if they won’t get destroyed both though.

 private void OnCollisionEnter2D(Collider2D collision)
 {
     TextMeshPro myOtherBall = collision.gameObject.GetComponent<TextMeshPro>();
     if (!myOtherBall || myOtherBall.bv != bv) return;

     bv = bv * 2;
     Destroy(myOtherBall.gameObject);
 }