I have a group of objects that sit in a row. I’ve set up an Animation Controller on them and when a trigger is hit, I want to move a single object vertically to visually separate it from the group from where it is currently located.
My Animation Controller has two animations, “Idle” and “Selected”. The “Selected” animation uses the game objects transform.y property to move the object and that works fine. The issue is that the values are static and I cannot move the game object at all (like its locked in place). Is there any way to allow the game object to be placed anywhere and have the animation move it from that location?
I basically just want to achieve a “lift” affect. I could achieve this by modifying my sprite sheet to just have the sprite “higher” but that seems kind of silly.