How would I program my rigidbody to flip/rotate around once it is in the air

So I am trying to program a game like rocket league but with like 5-10 sports and need to be able to rotate my car while it’s in the air. How would I program it to flip and turn with keyboard controls once a button has been pressed (while it’s in air)

The code below applies a torque force when the a key is pressed

Var torque : int = 10;

if(Input.GetKey(KeyCode.A)){
GetComponent.().AddRelativeTorque(Vector3.left * torque, ForceMode.Acceleration);
}

In C# would it just be public torque = 10;
blah blah blah blah.

HOLY SHIT THANKS MATE

Haha no prob. Good luck!