How would I setup the input for axis roll, pitch, and yaw?

If I were to setup the input axis for roll, pitch, and yaw on a plane, how would I do that?
Like what would I put into the input manager?

Well, you’d set up three axes and define the keys/buttons/joystick axes that you wanted to control each.

Hello @tanoshimi , that’s quite simple but how do you define it for mobile joystick, for instance if i want to use crossplatform joystick from standard assets, which captures the input vertically and horizontaly and even blend of both dimensions, currently for pitch i have mapped a vertical axis to the pitch, and horizontal for both roll and yaw, which gives undesired effect.