Hey, sorry for the potentially odd title! I’ll try to explain in more detail.
What I am essentially asking is, is whether anybody knows how is the terrain made in dota2, the cliffs in particular (Or alternatively, how to achieve this result). For reference, see: Dota 2 Reborn: Touring the New Hammer - YouTube
From what I see, in a simplified form it is essentially nothing more than a 2D heightmap for each tile, but what I do not know for certain is whether these cliffs are procedurally generated meshes, are they modular pieces stitched together, or is there some other approach?
I have tried to do this procedurally playing around with the heightmap, but my results are quite far from it: https://puu.sh/GzFRX/61f3945a65.jpg.