How would one achieve the Smash Hit look using Unity?

Hey guys,

There are some pretty cool things going on on Smash Hit, I’ve attached some screenshots

I was wondering how close one would be able to get to this look with Unity Basic, and how to do it. My experience with shaders hasn’t been to extensive, so I really don’t know how far one can get with free.

The guys at Mediocre did a great job, and they created their own engine. Kudos to them :slight_smile:

Thanks for your input!



From what I had seen, you can do everything except refractions.

How? The way stuff looks on the back, the illumination, and I really don’t know how to make shaders.

There also seems to be volumetric fog going on, which is a pro for sure.