And there’s a complete lack of tutorials on the Internet about the subject.
I have thought about lowering the mass and I honestly just don’t wanna do it.
I’m thinking about doing a complicated mutilation system with potentially thousands of gibs, But I also wanted to automatically pool To keep it going at a smooth 60 frames per second.
I am also wondering if it would just be easier to make my own custom physics for it.
custom physics won’t really help with performance and you’ll just be reinventing the wheel.
You could also consider using a particle system for the gibs but the need to kick the gibs will make it a little fiddly. You could probably attach a particle force field at the player’s feet to push the particles away.
Don’t feel stupid!. For some reason the particle system is always being overlooked. You’ll notice that I didn’t suggest it initially because I also overlooked it.