Just Very Interested in How You would Go about It to do such a thing. I mean Every Game Object Inherits MonoBehaviour and is Derived from There.
MonoBehaviour isn’t going anywhere.
Sorry if I Caused Trouble if I asked about The Change to MonoBehaviour. I was Just Wondering about it Cause I was Curious. That’s all.
MonoBehaviour is just the name, doesn’t mean you are using Mono or that changing to CoreCLR will require any change to what class your scripts inherit from. It’s just the name Unity decide to use back them, causing some confusion now /shurg
[]'s
Since this statement is false:
^ ^ ^ This is not true.
It is hard to understand what your question even is. As you can clearly see from the docs, GameObject is not derived from MonoBehaviour at all. They do commonly share things like UnityEngine.Object, which is the core interface between you and the engine.
So let’s go back to the basics: what are you trying to do?
I mean…? Mono = one
So instead of Mono “technology” now its One’s Behaviour
Just a question. I am Making A Rpg Game. Each Script has it own MonoBehaviour. And Each Game Object Has a Child. And Eacho Mono Script Has A scriptable Object which Intern the ScriptableObject object is Abstract which Inherits the Abstract ScriptableObject. with the CustomAssert on the top of the Inherited scriptable Object. then Inherited ScriptableObject is Referenced in MonoBehaviour which is attached to a Gameobject. It all part of my Spell Mechanic. How Many MonoBehaviour Classes Can be Attached to A Gameobject? One Or
More? Or do I have to Make A Multitude of MonoBehaviour Classes for each Type of Spell that is Different? For Example if You have a Spell that is called Gai Blades associated with The Element of Earth. Another One associated With the Element of Fire For Example FireBall? Will that Have to be in a Different Game Object and MonoBehaviour Class unless it is Part of the Spell System GameObject?
You can have several mono behaviours even of the same type on a gameobject if the monob supports it. Only downside is that its harder to pick which instance of the monob you want to drag and drop onto a serilizable member
In the Spell System that i Menchind. Would Walking the Game Objects Would that be A good Idea to Get to the Child Objects? I Still have to Make a Gui for the Different Variables. I am Not using the One with the Canvas Though.