Hi
I'm planning to add some cool features to my game. One of which allows users to pause the game and then move the gameobjects around.
Before i do that, can someone tell me if the two objects can still colide with each other when time.TimeScale is set to 0?
Sorry if the question is unclear.
Here is my idea: I have two objects on the air (A and B). When the objects fall down, i set time.TimeScale to 0 so the objects will stay at the current positions, then i use the mouse to move A around. Can i push B to somewhere else by moving A?
Thanks