Im intrigued by the possibility of using this to speed asset importing, but everyone on the team including artists use git. I’m confused on how both of these would play with eachother.
The accelerator handles the caching by itself, independent of the version control system. It’s able to function alongside git, or without git.
So you can confirm that accelerator can handle multiple versions of the same file (for users that are not in the same branch and are editing the same file) ? Is it using some kind of file hash as key ?
Yes, the accelerator handles multiple versions of the same files
So we use a local server to handle source controll. You are saying I can set up the accelelator there too and it will just work?
In this case, the accelerator will compete with your git server for system resources. It may slow down your git server.
We recommend a machine with this requirements for it:
https://docs.unity3d.com/Manual/UnityAccelerator.html#reqs