Hello everyone! I followed the official Unity Roll a Ball tutorial, and I’m working on modifying it to make it more my own! I added some AI to the game, and I was considering doing something like TRON light cycles or like GTA Online: Deadline to make the game more exciting. For example, I’d like to do something like this:
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In essence, I’d like to leave a trail behind the player (or AI) that has a collider on it. The trail will slowly fade away as time goes on.
I’ve been doing a lot of research/reading and I’m not entirely sure how to tackle adding the solid light trails/ribbons. I’ve found a lot of old forum posts that suggest using a TrailRenderer, but it seems that in a 3D space, this would not be ideal because of the “billboarding” effect. Next, I tried to modifying this tutorial into a 3D space, but I couldn’t seem to get it going, also, it seems that since I’m not limiting the player to just 90 degree turns that this method may not work anyway.
My question is, how would you approach adding the solid TRON-style light trails to a 3D game? Any tips or suggestions would be appreciated!