MadeFromPolygons_1:
Create the cliff in 3d modelling program with the bit that will be blended at the base also as part of the model, then do your texture painting in something like substance painter with opacity channel to make the cliff blend with that base bit, then bring into unity and put onto terrain, use terrain texture brush to blend the base bit with the terrain object (which will both have same texture).
Usually you would make cliffs like that in something like world machine or world creator etc etc first, but the end process usually follows the above. Its actually not too difficult once you give it a go
Alternatively go with a shader solution, but usually its a combination of both the modelling technique and a shader also.
You absolutely can do this very well in unity using unity terrain + 3d model, and the 3d model does have to be “by hand” but can be made using world creator, world machine etc etc
I agree, I could use a custom shader to properly align the object’s texture offset with the terrain so it looks pretty smooth just as TerraUnity showed us
What I would love to learn is how terrains like those that Mauri showed us are made, but I have no idea about zbrush and I don’t find anything in google
Phoenix116:
I agree, I could use a custom shader to properly align the object’s texture offset with the terrain so it looks pretty smooth just as TerraUnity showed us
What I would love to learn is how terrains like those that Mauri showed us are made, but I have no idea about zbrush and I don’t find anything in google
I mean to do any of this you will need to learn to use zbrush, thats a given. For most organic 3D zbrush is a must.
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