How would you do this Special Effect in Unity?

There is an effect in Torchlight (3rd person dungeon crawler) where when the played goes behind a wall or other large object that obscructs the camera the player becomes almost ghost like but only the part of the player that is obscructed. I have attached an image of the effect.

How would you go about doing this in Unity? Thanks!

You could start with the shader in this topic, which would have to be more advanced to get that exact effect, but that’s the general idea.

–Eric

Thanks, it is a good start.