Lets say you have a beam, and it lying on the ground rotating, either by animation or by using the transform.
And you want the beam to hit various rigidbodies that get in its way, and you want lighter objects to fly away faster than heavier objects.
Ive tried by making the beam into a kinematic rigidbody, but it seems that whatever rigidbodys that gets in its way just flies away the same way, no matter what mass i adjust the rigidbodys or the beam to.