How would you make an 8bit game in widescreen for unity?

Id like to start working on making an NES type side scroller for unity. However, I want the resolution to be 1080p and in a widescreen format.

Is there anything I need to know about when making sprites for something like this?
Thanks in advanced,

-Pete.exe

Is there anything I need to know about when making sprites for something like this?

Use a 8 bit palette when making the textures (in your image editing software). Set filter mode to Point (no filter) so you aren’t bleeding colors between images (on the texture inspector). Turn off compression so you aren’t getting color artifacts from the compression (on the texture inspector). Note that turning off compression will increase memory usage. See if you can use 16 bit color and choose your palette carefully to work in 16 bit color mode to save some memory (on the texture inspector).