I’m trying to make a game that would use a track similar to the ones in Line Color 3D:
So this looks basically like it’s a mesh extruded along a bezier path. But I’m not sure how to handle the road intersections.
Ideally I would like to be able to provide a path and generate the mesh, but dealing with all the intersections in code seems way too complex.
On the other hand, I could maybe make the tracks in Blender and manually edit the mesh, remove faces, weld vertices, to get what I want. But that means any changes I want to make to the track will be a pain.
I’m looking for suggestions on how to approach this.