We are working on a modern city builder and have a somewhat of a problem regarding how to solve reflections in our game…
As you can see form our blender render, this is what we want to achieve for our max graphics settings for our reflective glass material.
The problem is that the environment isn’t static and the building generate on RICO demand, so how would you set up dynamic reflection probes for generated buildings or is there some other way to achieve this look in Unity?
Haven’t seen anything that helps with this on YT
If anyone here can help