How would you setup connected waypoints and its respected data in editor

So one thing i am finding myself doing a lot which is a pain is when i am setting up connected way points i have run the game and set the data with the mouse and then save it.

Is there no easier way to do this in editor without making a some kind of level creator at run time? For big complicated maps this is just getting silly at this point.

Have you tried using Serialized Scriptable Objects?

I’ve used them at basics level, but never saw the potential in them from the basic tutorials to really understand their use.

Thats certainly one of the common issues i find with unity and their tutorials.