I’m planning a management game on cooking, preparing, checking inventory, upgrades, recipes and all that. I’d like to hear briefly what would your process on that. I can’t figure where to start, especially scripting. Which features will i need?
My advice would be to grab a pen and paper and draw up a little mock of a screen of the gameplay. That way you can decide on a layout, how things will be placed (i.e: what ‘appliances’ will you need to code, etc), how the player is going to interact with everything around them and things like that. It will help tremendously with scripting if you can see how everything will interact with each other before-hand as you will be spending time creating exactly what you want instead of redoing things later on as you add more functionality.
I’ve been designing a ‘cooking’ themed game on the side as a bit of fun, it’s been shelved for a while while I focus on our main project, but I can understand your questions because there really is no set way or framework, you just have to pull it out of your brain.
I’ve found like I mentioned above, that once you decide what gameplay you want and dot-point it into goals/main functionality, the next thing is to just do it! And if there’s things along the way that are difficult, stick with it and you end up coming out a better games designer and will be able to do it better the next time.
Thanks for your valuable opinions! You’re right, i have to define the game mechanics and layout first. It’s a genre that there isn’t such conventional examples to apply on it. I guess i’ll have to start small and play on it like a sandbox. Again, thanks.