I have my health set to decrease every second by 5. I would rather be able to increase and decrease it as needed by pressing one button to replenish my health and another to subtract from it. Any suggestions?
void FixedUpdate()
{
if( Input.GetKeyUp(KeyCode.Space)
{
currhealth -= dynamicRobustVariable;
}
if (Input.GetKey("B"))
{
currhealth += dynamicRobustVariable;
}
}
Changed it for you. Much less fancy. I would check out the input doc on unity’s website for more key’s to use. GetKey fires on key press, where GetKeyDown fires when the key is held down, etc.