Howo to achieve realistic burning paper effect

Hi!

I want to achieve realistic burning paper effect. How can I make it? Is there any tutorial for making burning effect which could be useful for me to achieve what I exactly want, or is there any shader or plugin for it?

Here is an example for what I want: http://www.cgmotionbox.com/2013/10/creating-burning-paper-effect-using-turbulence-fd-cinema-4d/

Thanks

Tomb Raider (see at time 29:30) uses a combination of a dissolve shader, particle effect and heat distortion to give the illusion something is burning off. It’s not super realistic, but good enough for games IMO. Maybe it a starting point?

Dissolve Shaders:

Heat Distortion:
http://forum.unity3d.com/threads/50132-Heat-Distortion

Particle Effects:

1 Like

Thank you so much your reply. Probably Dissolve Shader will be enough. Becouse I don’t need depth, it is completely 2D Game.

I stumbled on this website which has some really cool tricks including a burning paper one
http://simonschreibt.de/game-art-tricks/