Do you know the game “bubble trouble” ? They have 2 bouncing balls that hit the floor, but they do not hit one another.
How can I achieve the same in unity3d?
If I mark the collider as “trigger” then the ball will not hit the floor.
If I don’t - the balls will collide with one another.
I knew unity had a simple solution for this :) IgnoreCollision, what a fantastic idea!
– Guy_Mograbi