I’m writing an editor script and I want to include a preview of the current camera while still displaying the main scene view. I can do the preview fine, with a render texture, however when I render into this RT it removes the camera from the main scene preview.
Is there a way to render into a RT while still displaying the camera view in the main scene?
I’m sure I can duplicate the camera and settings to accomplish this, but not sure if an easier way exists.
Any thoughts on how to go about this?
Hi @reissgrant could you tell me what is this screen texture?
– rushi2711That is very odd in fact. In the
– KuutiooplayerLaserclass have you tried setting theprivate int pointsUpvariable 0 in the start method? private void Start() { pointsUp = 0; }