HSV Selector?

Hi, all!

I would like to create a function that takes an input float from 0.0f to 1.0f and returns a hue value for an HSV that has full saturation and full value.

Is there a way to do this? As far as I know in Unity, colors only work with RGBA.

My idea was a spectrum with 0.0/1.0 being straight up Red and the in between decimals accounting for the rest of the values.\

Your help is much appreciated! - YA

http://wiki.unity3d.com/index.php?title=HSBColor