Hi, all!
I would like to create a function that takes an input float from 0.0f to 1.0f and returns a hue value for an HSV that has full saturation and full value.
Is there a way to do this? As far as I know in Unity, colors only work with RGBA.
My idea was a spectrum with 0.0/1.0 being straight up Red and the in between decimals accounting for the rest of the values.\
Your help is much appreciated! - YA