HTC VIVE OpenXR (OpenVR), detects input Device but there are missing inputs

[Unity 2020] [OpenXR] [OpenVR] [HTC VIVE]

Hi, i’m just starting experimenting with VR in Unity and I have trouble understanding why my controllers (HTC VIVE) don’t show the inputs of buttons pressed in the XR Interaction Debugger.

Indeed that means that the different inputs on my HTC VIVE controllers don’t work. i can see my hands moving and all, but the buttons don’t seems to work.

A list of the inputs registered by the Device

i saw some tutorial online where they show live the inputs going from FALSE to TRUE and other stuff like so:
6484201--728632--upload_2020-11-2_16-54-11.png

i really wonder why i can’t get these values. if you can help me, i would be glad! :slight_smile:

Thank you!

OpenVR input is broken at the moment, you will have to additionally install SteamVR from the asset store and get input through SteamVR.

2 Likes

alright thanks, that’s what i thought!

Hello @FakeByte , did you manage to complete this without problem ?

Like @FakeByte mentioned, you’ll need to use the SteamVR plugin for input. Make sure you check out our plans for OpenXR as well. With OpenXR, all input from conformant OpenXR runtimes (including Valve’s runtime) will be routed through Unity and can be accessed through Unity’s Input System and the XR Interaction Toolkit.

Going to close this thread; if you have any additional questions feel free to respond in the thread I linked above.