HTC wildfire - Anything I can do?

Hey

I guess I have no chance of making it run right? I have so many users who complain that they cannot run it.

D/proxy ( 752): Added shared lib /assets/libs/armeabi-vfp/libmono.so 0x8091cf4c
D/proxy ( 752): No JNI_OnLoad found in /assets/libs/armeabi-vfp/libmono.so 0x8091cf4c
E/Unity ( 752): CPU features not supported! (no ARMv6+ / VFP)
W/dalvikvm( 752): No implementation found for native Lcom/unity3d/player/UnityPlayer;.nativeFile (Ljava/lang/String;)V
D/AndroidRuntime( 752): Shutting down VM
W/dalvikvm( 752): threadid=1: thread exiting with uncaught exception (group=0x40028a00)
E/AndroidRuntime( 752): FATAL EXCEPTION: main
E/AndroidRuntime( 752): java.lang.UnsatisfiedLinkError: nativeFile
E/AndroidRuntime( 752): at com.unity3d.player.UnityPlayer.nativeFile(Native Method)
E/AndroidRuntime( 752): at com.unity3d.player.UnityPlayer.(Unknown Source)
E/AndroidRuntime( 752): at com.unity3d.player.UnityPlayerActivity.onCreate(Unknown Source)
E/AndroidRuntime( 752): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1065)
E/AndroidRuntime( 752): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2745)
E/AndroidRuntime( 752): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2797)
E/AndroidRuntime( 752): at android.app.ActivityThread.access$2300(ActivityThread.java:135)
E/AndroidRuntime( 752): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2132)
E/AndroidRuntime( 752): at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 752): at android.os.Looper.loop(Looper.java:143)
E/AndroidRuntime( 752): at android.app.ActivityThread.main(ActivityThread.java:4914)
E/AndroidRuntime( 752): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 752): at java.lang.reflect.Method.invoke(Method.java:521)
E/AndroidRuntime( 752): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858)
E/AndroidRuntime( 752): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
E/AndroidRuntime( 752): at dalvik.system.NativeStart.main(Native Method)

Unfortunately it’s not compatible with Unity. Best to just filter it out from Developer Console.

Its a little irritating that I can decide for myself, i know that Unity plugged into VFP but I have a hard time explaining it to management since they all point to “angry birds” which is also a physics based game