pictures
What happned to this thread? http://forum.unity3d.com/threads/146663-Hex-The-Meerkat-2D3D-2 Or at least add some information if you are going to begin a new thread.
Anyway, your screens look like a nice start. Keep at it.
I guess it could be better. I am unable to realize my original vision due to financial and hardware limitations. I was basically going to make a game that had only about as much graphical complexity as a ps1 game, and then use the additional gpu and cpu power to enable realistic lighting and frame-blur at 60fps or more. I think there was a certain artistic element to the old 32-bit games that is lost now due to high-polygon models. I want to bring it back without making a game that feels dated.
Yeah, I know what you mean. The biggest challenge is in knowing what to cut out. Those games didn’t have bum maps or specular maps. They relied heavily on the use of very compressed texture space, that gave everything this grainy pixely look. Otherwise they left geometry texturless like in these screens.