Add NGUI support. It will render HTML with UILabel and UISprite. This package also contains a NGUI distribution version(No Editor).
Add animation image support for NGUI by UIAnimationSprite.
Change ‘div’ tag to ‘spin’.
Add ‘id’ attribution to ‘p’, ‘spin’, ‘img’ and ‘a’ tags. So the NGUI labels and sprites will use this id as their game object name. After the labels and sprites were generated, we can get them by id easily.
could someone give an example of how to setup a font like, standard Arial, to work with the <font face=… tag (e.g. i place Arial.ttf into html engine’s Resources/fonts folder. then call …)
How can I add/edit the predefined HTML data(data used for parsing), at runtime, to get my required result? Lets say I use this HTML string for parsing :
I was thinking about purchasing this asset but I have a few questions:
Does the HTML Engine support dynamic (ttf) fonts when using NGUI?
If it does, is there a demo with this in the package?
I see in the store that there is bitmap and ttf fonts in the package and wanted to make sure both were supported because I really like the fact that dynamic fonts scale so much better than bitmap ones.
it does support dynamic ttf fonts, were using it for localization currently, we made some custom modifications to how it handles fonts, but it actually uses ngui fonts before anything else, so its able to get the correct format you give it. but we dont use the whole <size=> tag, we link ours up in a special way.