http-streaming (so called 'serverside push') + Unity?

Hello!

Is it possible to use http-streaming (so called ‘serverside push’) with Unity?

If yes, I am a bit confused how to do it.

Thanks :smile:

if you implement an own plugin, then yes. (in case of a webplayer: if you can implement it in javascript on the website, then yes)

unity itself does not offer any such functionality

But then I will be limited by data transfer speed limit between webplayer and html page, right?

Will I be able to make a plugin in C# for that?

Could you give me some clues on where to start?

thanks :slight_smile:

right

but that should not be a problem, cause streaming of media isn’t possible like that anyway and pushing regular data is no problem through that path or shouldn’t be unless you try to push massive amounts.

Also you could just push notifications that there is data and have the client fetch it then for example

Oh, the idea about pushing notifications is nice. Thanks again