Testing a heavily-used series of web requests in Unity 2020. The underlying code is used across platforms so uses System.Net.HttpWebRequest instead of Unity networking. This code has worked for a long time without issue up to 2019.4. In Unity 2020 however I’m seeing many requests timing out on the client side (i.e. throwing an exception after the 100s default timeout).
Are there any known issues with System.Net networking in Unity 2020? Other requests work fine, there is just one sequence that is causing the timeouts. Obviously haven’t ruled out the server as the culprit, but the server is happily servicing these calls from 2019.