Achieve ui after the fuzzy function.
In order to blur the current image and then draw a new UI, we implemented a renderer for each base camera.
By mixing the scene camera footage, it works well on PC and some mobile phones.
But on Huawei phones, when I turn off the blurry pass and the pass pressed on the blurry UI, the screen will have a momentary blur and ghosting.
Flower screen I solved by calling the GL command on the next frame after closing.
GL.Clear(true, true, Color.black);
But there was still a moment of ghosting, which I had no clue about, and I hoped someone could help me.
It turned out to be a machine like Huawei. If you don’t switch the camera target, you’ll be fine.