This morning the Hub updated itself to 2.0 and i am not able to open my project anymore.
Left it yesterday evening without any compile errors (last thing i did was a iOS build). Unity Editor says that it has stopped working and i need to file a bug report. It seems to get this bug when compiling scripts at startup.
I am on Unity 2019.1.2f1
MacOS
This is from the Editor.log
Receiving unhandled NULL exception
Obtained 36 stack frames.
#0 0x0000010f22b351 in SortByExecutionOrder(SavedObject const&, SavedObject const&)
#1 0x0000010f23b31d in void std::__1::__stable_sort<bool (*&)(SavedObject const&, SavedObject const&), SavedObject*>(SavedObject*, SavedObject*, bool (*&)(SavedObject const&, SavedObject const&), std::__1::iterator_traits<SavedObject*>::difference_type, std::__1::iterator_traits<SavedObject*>::value_type*, long)
#2 0x0000010f22acc1 in MonoManager::EndReloadAssembly(DomainReloadingData&, dynamic_bitset)
#3 0x0000010f229808 in MonoManager::ReloadAssembly()
#4 0x0000010cf268ae in ReloadAllUsedAssemblies()
#5 0x0000010cf33ee3 in HandleCompileStatus(CompileStatus, ScriptCompileFlags, bool)
#6 0x0000010cf33dca in CompileScriptsWait(ScriptCompileFlags, EditorScriptCompilationOptions, BuildTargetPlatformGroup, BuildTargetPlatform, bool)
#7 0x0000010cf28148 in CompileDirtyScriptsForEditorSync(core::basic_string<char, core::StringStorageDefault<char> > const&, ScriptCompileFlags, BuildTargetPlatformGroup, BuildTargetPlatform, bool)
#8 0x0000010cf283b1 in CompileScriptsForEditorSync(ScriptCompileFlags, bool)
#9 0x0000010cf2add1 in LoadMonoAssembliesAndRecompileIfNecessary(bool)
#10 0x0000010d5cf86e in Application::InitializeProject()
#11 0x00000110303aec in -[EditorApplication applicationDidFinishLaunching:]
#12 0x007fff4b59aaf6 in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#13 0x007fff4b59aa70 in ___CFXRegistrationPost_block_invoke
#14 0x007fff4b59a9da in _CFXRegistrationPost
#15 0x007fff4b5a2e88 in ___CFXNotificationPost_block_invoke
#16 0x007fff4b50b8d4 in -[_CFXNotificationRegistrar find:object:observer:enumerator:]
#17 0x007fff4b50ac87 in _CFXNotificationPost
#18 0x007fff4d783217 in -[NSNotificationCenter postNotificationName:object:userInfo:]
#19 0x007fff48bc481c in -[NSApplication _postDidFinishNotification]
#20 0x007fff48bc416f in -[NSApplication _sendFinishLaunchingNotification]
#21 0x007fff48bc22c3 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
#22 0x007fff48bc1f13 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
#23 0x007fff4d7ccd6e in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
#24 0x007fff4d7ccbeb in _NSAppleEventManagerGenericHandler
#25 0x007fff4c758397 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
#26 0x007fff4c757c29 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
#27 0x007fff4c757b01 in aeProcessAppleEvent
#28 0x007fff4a82cec7 in AEProcessAppleEvent
#29 0x007fff48bbe2f2 in _DPSNextEvent
#30 0x007fff48bbcd93 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#31 0x007fff48bb6eb0 in -[NSApplication run]
#32 0x007fff48ba63f0 in NSApplicationMain
#33 0x000001103431dc in EditorMain(int, char const**)
#34 0x000001103434a9 in main
#35 0x007fff779b03d5 in start
Launching bug reporter
This problem might not be tied to the Hub 2.0, but this is the only thing that changed since yesterday.
BTW - I am not a big fan of auto updates. Is there a way to disable that “feature”.